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Dungeons are endgame combat zones designed to test maxed-out players. While some dungeons are sprawling, multi-room encounters with hordes of mobs, others are short-form raids where you jump straight into a boss fight.
This content is intended for late-game players, I.E those wearing maxed-out Netherite gear and ready with food, potions, and backups.
Bosses spawn in a large arena.
β€ However, there is a 60-second warmup timer after each boss dies before they will respawn.
Bosses have a leash range.
β€ If pulled too far from their spawn zone, they despawn. This prevents cheesing.
Dungeon gear loot uses only vanilla enchantments, but at +1 level over normal max.
β€ For example, Sharpness VI or Protection V.
There are no loot chests.
β€ All loot is dropped directly to players after the boss dies.
Dungeons are not marked in obvious ways, and you cannot set homes near or inside them, encouraging exploration and survival.
You can locate dungeons using:
/locate
access to help find dungeon zones.π₯ Dungeons can spawn in both the Overworld and Nether. They will not appear in The End.
60 seconds after death.
To keep survival and exploration meaningful. We donβt want content farmed via teleport spam.
All active participants receive loot drops. You must deal damage to be counted.
Bosses are tough. Bring backup gear and repair regularly, this is endgame combat.
Dungeons are balanced around teamwork. Some may be soloable, but most are not. Team up or die.