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🏰 Introduction to Dungeons

Dungeons are endgame combat zones designed to test maxed-out players. While some dungeons are sprawling, multi-room encounters with hordes of mobs, others are short-form raids where you jump straight into a boss fight.

This content is intended for late-game players, I.E those wearing maxed-out Netherite gear and ready with food, potions, and backups.


βš”οΈ Key Dungeon Mechanics


🧭 Finding Dungeons

Dungeons are not marked in obvious ways, and you cannot set homes near or inside them, encouraging exploration and survival.

You can locate dungeons using:

πŸ”₯ Dungeons can spawn in both the Overworld and Nether. They will not appear in The End.


❓ FAQ

1. What is the respawn time for Dungeon bosses?

60 seconds after death.


2. Why can’t I set a home in or near a Dungeon?

To keep survival and exploration meaningful. We don’t want content farmed via teleport spam.


3. Who gets loot when a boss dies?

All active participants receive loot drops. You must deal damage to be counted.


4. Why does the boss damage my armor so quickly?

Bosses are tough. Bring backup gear and repair regularly, this is endgame combat.


5. Why can't I solo every boss?

Dungeons are balanced around teamwork. Some may be soloable, but most are not. Team up or die.